The Product is not the Code

6–9 minutes
Technologically fit, but is it useful?

Products are not built, they are emergent systems

We tend to talk about products as if they were objects: designed, assembled, and delivered. Architecture, processes, and documentation reinforce this view. If the structure looks correct, we assume the result will be correct too.

But reality is not documentation.

A product is not a thing. It is the outcome of decisions, conversations, trade-offs, assumptions, and constraints interacting over time or, more often than we like to admit, the result of missing decisions, avoided conversations, and individual assumptions silently solidifying into collective reality. Code is just the visible layer of a much deeper system made of people and relationships. What users experience is not only software behaviour, but the consequence of how a team actually thinks and works.

This is why many “technical problems” are not technical at all, they are organisational failures surfacing late. When priorities are unclear, when goals are implicit instead of explicit, and when assumptions are never challenged, defects do not start in code, they start in alignment.

This is not a theoretical distinction: it shapes what teams discuss, measure, and prioritise every single day.

When products are treated as artifacts, teams optimize execution and unintentionally neglect coherence. Features keep shipping, metrics look good, and pipelines stay green, while the product slowly loses meaning. Motion replaces direction, teams become efficient at delivery while increasingly uncertain about value.

Seeing a product as a system changes the perspective. The question is no longer only “are we building it correctly?”, but also “are we building the right thing?”.

This immediately raises uncomfortable questions:

  • How do you validate a product, not just its code?
  • How do you know if a team shares a real vision, not just a backlog?
  • How do you avoid replacing understanding with meetings and alignment with rituals?

Roles do not describe reality, they filter it

Every role inside a project offers a partial view of the system. Developers see implementations and constraints. QA sees failure patterns. Product roles see commitments and promises. None of these perspectives is wrong, but none is sufficient on its own: specialisation is not a weakness, confusing expertise with perspective is.

The problem begins when a role’s viewpoint is mistaken for the whole. What is only a projection slowly becomes “reality”. Decisions are made inside local frames, while the system as a whole drifts out of sight. People are not intentionally blind. They simply operate where their responsibility naturally pulls their attention.

Agile environments often intensify this dynamic, even when formal roles become blurred. Titles disappear, responsibilities overlap, and teams become more fluid, but mental models remain deeply specialized. Perspective fragmentation does not vanish with structure, it simply becomes less explicit and harder to correct.

The issue is not iteration. The issue is when iteration becomes a substitute for direction: when work is continuously sliced into smaller pieces without an equally strong effort to recompose meaning, teams remain busy but context-poor. They execute efficiently but navigate without a map. Delivery accelerates, while understanding gradually dissolves.

Traditional models, for all their rigidity, at least attempted to enforce a single narrative: a shared representation of what the product was meant to become. Agile favors adaptation. Without an equally strong investment in vision, adaptation collapses into local optimization. A product vision cannot live at the same time scale as execution. The product changes, but not necessarily in any coherent direction.

Roles do not just shape responsibility. They shape perception. And when perception fragments faster than alignment can repair: products do not fail because of bad implementation, they fail because no one is truly seeing the same system anymore.

Local optimisation is not Product quality

Teams rarely fail because they ignore quality. They fail because they redefine it in ways that feel safe.

Most engineering effort goes into improving what is close, familiar, and controllable: code structure, performance, coverage, pipelines. These activities are not wrong. They are reassuring. They offer a sense of progress without forcing uncomfortable questions about whether the product is actually improving in any meaningful way.

Local optimization becomes a refuge, not because people are lazy, but because systems reward proximity and punish uncertainty. Responsibility shrinks to execution, and value quietly disappears from ownership. Teams get very good at doing things right, while slowly losing the ability to ask whether they are doing the right things at all.

A system can be internally consistent and externally useless. It can be clean, tested, and stable, while failing to matter. Refinement at component level does not guarantee coherence at product level. In fact, it can quietly mask deeper dysfunctions by keeping teams busy and confident.

Real quality begins where comfort ends: in questioning assumptions, exposing uncertainty, and confronting whether the product is delivering any value at all. Without that effort, optimization does not compound. It merely accumulates.

Tools and processes are not where value lives

Processes and tools are not the problem, they become one when they replace understanding: processes exist to coordinate work, not to justify it.

In many teams, methods quietly substitute thinking: people follow cadences, attend ceremonies, close tickets; but rarely ask why they are doing what they are doing. Work continues, reflection does not.

Processes and ceremonies give a false sense of stability when vision is weak or simply not understood. Structure remains, purpose fades: teams stay busy, but disconnected from the product they are supposed to build.

This is how delivery becomes mechanical, not incorrect, just empty: people execute tickets without owning outcomes. Responsibility dissolves into workflow, and when responsibility is absorbed by process, nobody is responsible for outcomes anymore.

Tools and frameworks should protect the product, not shield the team from accountability and domain knowledge. The value of a team lies in its ability to understand what it builds and why, not in its ability to comply with process.

When process replaces thinking, nothing breaks (except the product), and that is exactly the problem, not because people don’t care, but because no one is required to understand the whole.

Testing reveals the system you care about

If tools and processes are where teams hide, testing is where priorities become visible, because testing is the point where engineering choices become visible commitments about what matters.

Testing is often treated as a purely technical activity. In reality, it is one of the clearest expressions of what a team believes the product actually is. What you choose to test is a declaration of what you consider important enough to validate.

Unit tests describe components, integration tests describe relationships, end-to-end tests describe purpose. Each layer has value. The mistake is not understanding which one comes first.

When testing remains confined to local contexts (functions, modules, internal behaviour), it signals a desire for control rather than understanding: the system becomes precise and predictable internally, while its meaning in the real world remains largely assumed.

This does not mean unit tests are useless, they are not! They create technical stability and protect against regression, but they do not validate a product, they validate implementations. When applied before the product itself has been meaningfully tested, they often become an efficient (and comfortably reassuring) way to improve something whose value has never been established.

There is an order to validation: you do not start by perfecting parts of a system whose reason to exist is still unclear. Meaning is validated before stability, and purpose comes before precision.

Tests can verify behavior, they cannot validate purpose, and when purpose is not explicit accountability quietly shifts from outcomes to generic coverage, while testing slowly transforms from value into just another task to fill the day.

The real engineering challenge is alignment

Most engineering discussions revolve around tools, architectures, and practices, but the hardest problem in any product is not technical, it is cognitive.

Teams fail not because they lack skills, but because they lack shared understanding. People work on the same product while operating under different assumptions, different priorities, and different mental models: code is required to integrate, minds are not.

Alignment is not agreement, it is clarity: it is knowing what the product is, why it exists, and what problem it is trying to solve, even when people disagree on how to solve it.

Alignment means different roles answering the same questions coherently, even when they use different languages.

Without alignment, testing becomes ritual, process becomes camouflage, and optimization becomes local. Work continues, motion persists, but progress becomes ill-defined.

Alignment does not come from documentation, it does not emerge from planning sessions and it is not created by frameworks. It is built through explicit conversations, uncomfortable questions, and continuous revalidation of purpose. A product vision cannot live at the same time scale as execution.

No amount of engineering excellence can compensate for a product that nobody truly understands.

Andrea Brancatelli Avatar

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